2 player RPG games
Updated November 7, 2026
The best 2 player RPGs are Baldur's Gate 3 and Divinity: Original Sin 2 for a long campaign on one couch, Remnant II if you'd rather shoot and dodge online, and Absolum for short runs. If one of you rarely plays, start with Sea of Stars or Child of Light.
What are the best 2 player RPGs to play on one couch?
Baldur's Gate 3 and Divinity: Original Sin 2 have the longest campaigns, Diablo III and Minecraft Dungeons fit four on one screen, and Child of Light works with a kid. For more games on one screen, see split screen games.
The best RPG for two on one couch. Each of you controls your own characters through a long Dungeons & Dragons campaign, and the screen splits when you wander off to talk to different people.
One copy is enough to play online together.
Two on one screen, a controller each, in a turn-based campaign where your characters' personal quests can clash. Elements combine in every fight, so one of you makes it rain and the other electrifies the water.
With GameShare on Switch 2, one copy is enough for the group.
Up to three on one screen through the whole story, each controlling a hero in turn-based fights. Timed button presses keep everyone busy, so it works when one of you rarely plays RPGs.
One copy is enough for the whole group.

PCPlayStationXboxNintendo
4 online4 on one screen
Crossplay: No
Split screen works on consoles, not on PC.
The easiest loot RPG to hand to someone who's never played one, for up to four on one console screen. A few rifts in Adventure Mode fill an evening.
On one screen one copy is enough, but online everyone needs their own.
Darker and slower than Diablo III, and two can play the whole campaign on one screen. Each of you gets your own loot, so nobody fights over drops.
On one screen one copy is enough, but online everyone needs their own.
The pick for a parent and a kid. Up to four play on one screen or online, there's no class to choose, and the gear you find decides how you fight.
On one screen one copy is enough, but online everyone needs their own.
A beat 'em up where you level up and choose where your points go, for up to four on one screen. Short and silly, and a good first step toward stats and loot.
One copy is enough to play online together.
Made for two: one plays War with a sword, the other Strife with guns. The whole campaign is co-op, on one screen or online, with puzzles that need both characters.
One copy is enough to play online together.
Gentle enough for a kid or someone new to games. One leads the story and the turn-based fights, and the other guides a firefly that heals friends and slows enemies.
One copy is enough for the whole group.

PCPlayStationXboxNintendo
2 online2 on one screen
Crossplay: No
Online co-op is on PC; on consoles it's one screen only.
Two members of one family clear dungeons on one screen, and upgrades carry over to the whole family. The story between runs is the reason to finish it together.
One copy is enough to play online together.
A ranger, an elf and a dwarf fight through a full Middle-earth campaign. Two share a screen and a third can join online.
With GameShare on Switch 2, one copy is enough for the group.
Everyone plays from their phone while the map sits on the TV, so nobody needs a controller. A tactical campaign for up to four that also plays well with two.
One copy is enough to play online together.
Which RPG campaigns can two people play online?
Story campaigns and tactical combat to play from two homes. Baldur's Gate 3 and Wasteland 3 handle each player's choices best.
Up to four online, with crossplay between PC, PS5 and Xbox, so two of you can play from different platforms. The campaign is very long, so plan on weeks of sessions.
One copy is enough to play online together.
Made for exactly two online, each running part of the squad of Rangers. Either of you can make a story choice alone, and the other has to live with it.
Everyone needs their own copy.
The host makes the story calls while everyone else controls companions in the turn-based fights. For two who like Warhammer 40,000 and long tactical battles.
Everyone needs their own copy.
You split one mercenary band between you and plan each turn-based fight together. There's no fixed story, so it suits two who want to make their own.
Everyone needs their own copy.
An RPG that plays like a board game, with dice in every fight and gold you split. Runs are hard, and losing one together is part of the fun.
One copy is enough to play online together.
The campaign is single player, but Legends, the co-op mode included with the game, has story missions built for two and survival for four.
Everyone needs their own copy.
What are the best action RPGs and soulslikes for two?
Remnant II and Nioh 2 share the whole campaign, Monster Hunter Wilds is for hunting together, and Path of Exile is free. For bigger groups and MMOs, see multiplayer RPG games.
Up to three share the entire campaign online, with crossplay between PC, PS5 and Xbox Series. Worlds and bosses change every time, so a second campaign together plays differently.
Everyone needs their own copy.
Up to three play the missions together, and it's faster and harder than most soulslikes. For two who already finished a Souls game and want more.
Everyone needs their own copy.
Our pick

PCPlayStationXboxNintendo
3 online
Crossplay: No
No split screen: everyone needs their own screen.
The biggest world here to explore side by side, but the guest goes home after each area boss, so you keep regrouping. Up to three through summons.
Everyone needs their own copy.
Shorter and more linear than Elden Ring, with the same summoning: you help with one area and one boss at a time. Other players can invade the host's world.
Everyone needs their own copy.
You always fight with a partner, the AI when you play alone or a friend you summon online for the hard parts. Anime vampires and Souls-style bosses.
Everyone needs their own copy.
Up to four hunt together, and two is a good size to learn each monster without chaos. Crossplay between PC, PS5 and Xbox Series.
Everyone needs their own copy.
The older Monster Hunter, cheaper and with a huge amount to hunt once you add the Iceborne expansion. Up to four, everyone on the same platform.
Everyone needs their own copy.
Two can share one screen, which almost no loot RPG this deep allows. Skills are gems you combine, and the endgame keeps going after the campaign.
On one screen one copy is enough, but online everyone needs their own.
Path of ExileFree
Free, and up to six can party up online. The passive tree has over a thousand nodes, so it's for a duo that enjoys planning builds.
It's free to play.
Up to four online on PC, or over LAN. Each character mixes two classes, so two of you can build very different heroes.
Everyone needs their own copy.
Up to four online, travelling between eras of one world for better gear. Every skill has its own upgrade tree, which makes it easy for one of you to deal damage and the other to support.
Everyone needs their own copy.
Which roguelike RPGs are best for two?
Runs of an hour or less for nights without time for a campaign. Absolum and Ship of Fools are made for two.
Made for two, on one screen or online, and the two heroes combine their magic. A run takes about an hour and the paths change every time.
On one screen one copy is enough, but online everyone needs their own.
Community pick

PCPlayStationXboxNintendo
4 online2 on one screen
Crossplay: No
Split screen works on consoles, not on PC.
Up to four online, or two on one screen on PS5 and Xbox Series. Items stack without limit and the clock makes it harder, so a run turns into chaos fast.
Everyone needs their own copy.
Fairy-tale heroes, like a Little Red Riding Hood who turns into a wolf, for up to four online with crossplay on every platform. A new map every run.
Everyone needs their own copy.
Two Fools on one boat, firing cannons at sea monsters and swinging oars up close. On one screen or online, with short runs.
One copy is enough to play online together.
A second player joins on the same screen and fights through the crusades. Between dungeons you run the cult's village.
One copy is enough for the whole group.
Two on one couch, dodging bullets and sharing chests through random dungeons. Hard, and a run fits in under an hour.
One copy is enough for the whole group.
A second player joins on the same screen through randomly generated basements. Items stack and change your shots in strange ways.
One copy is enough for the whole group.
































